A 2023 study by the Video Game History Foundation found that 87% of classic video games are out of print and commercially unavailable. Not pirated, not streaming illegally — just gone from the market entirely. For a medium that's barely 50 years old, this rate of cultural loss is extraordinary and largely unnoticed outside specialist communities.
The VGHF's research covered games released before 2010 and found that across all platforms, only 13% were accessible through legitimate channels — either original hardware and software (increasingly expensive and hardware-dependent), official rereleases, digital storefronts, or subscription services. The remaining 87% are commercially gone.
For context: the American Film Institute estimates that roughly 70% of silent films are permanently lost. The gaming preservation crisis is moving toward similar territory for many early games, but unlike film preservation (which the government and major institutions have invested in significantly), game preservation has received almost no institutional support.
Film preservation has challenges but a clear mechanical path: the film reel, properly stored, contains the work. A 100-year-old film in good storage is watchable with appropriate projection equipment.
Games present multiple simultaneous preservation challenges. The software must be preserved. The hardware it ran on must either be preserved and functional or accurately emulated. The input devices must be available or emulated. Online-dependent games require active server infrastructure that disappears when companies discontinue service. Multiplayer-only games become unplayable entirely when servers shut down.
The Wii U and 3DS eShop closure in March 2023 is the most recent major example: hundreds of games that existed only in digital form on those storefronts became commercially unavailable overnight. Some had been released only digitally and never had physical releases. They are, for commercial purposes, gone.
The argument that preservation doesn't matter because "nobody plays those old games anyway" misunderstands what cultural preservation is for. We don't preserve 18th-century literature because most people are reading it actively; we preserve it because it documents cultural history, influences contemporary work, and deserves to exist as a record of human creative activity.
Games are the defining creative medium of the last 50 years for hundreds of millions of people. The works of this medium — the ones that shaped gaming culture, established genres, influenced subsequent design — deserve preservation for the same reasons other cultural works do.
Beyond cultural argument: the creative lineage of modern games runs through their predecessors. Developers study older games. Design education relies on historical examples. Scholars studying the history of interactive narrative, game design evolution, and digital culture need access to primary sources. The current preservation failure affects this work directly.
The Internet Archive maintains a significant collection of browser-playable classic games and has been a primary force in preservation advocacy. Their legal battles with publishers over preservation rights have produced mixed results — the 2023 court ruling against the Internet Archive in the ebook lending case has implications for their game preservation work.
The Video Game History Foundation has worked with the Library of Congress on limited preservation exemptions to the DMCA that allow cultural institutions to access and preserve games for research purposes — but not to distribute them to the public, limiting the practical scope.
Fan communities and emulation projects have preserved enormous amounts of gaming history through technically illegal means — ROM archives, reverse-engineered emulators, reconstructed source code. These projects exist in legal gray areas and are regularly threatened by publisher enforcement actions, but they have preserved access to games that no commercial entity has any interest in rereleasing.
The core issue is copyright law that extends protection for 95 years after publication for corporate works. A game published in 1985 won't enter the public domain until 2080. The rights to many classic games are held by companies that have been acquired, restructured, or dissolved — creating orphan works where no party can grant preservation rights and no party is actively preventing preservation except through the mechanics of copyright law.
Honest Bottom Line: 87% of classic games are commercially unavailable — a rate of cultural loss comparable to silent film. Games present unique preservation challenges (hardware dependency, online service requirements, digital-only releases) that other media don't share. Copyright terms extending to 95 years after publication create orphan works situations that prevent preservation by any legitimate party. Fan communities and emulation projects have done more practical preservation work than any institutional response, in legal gray areas.

Michael Ross has been writing about gaming for 10 years, covering everything from indie releases to AAA blockbusters and the competitive esports scene. A former semi-professional gamer turned journalist, Michael brings b...