Microsoft's Xbox Series X launched alongside the PS5 in November 2020 with a different strategic premise: rather than competing on exclusive game prestige, Xbox would compete on value through Game Pass and on technical hardware leadership. Three years in, the honest assessment of how this strategy has played out is more nuanced than either Microsoft's promotional messaging or the gaming press's frequent criticism suggests.
Xbox Game Pass Ultimate (approximately $15/month, including PC Game Pass) provides access to a library of hundreds of games including all Microsoft first-party releases on day one, EA Play games, and a rotating selection of third-party titles. For the right type of gamer — someone who plays many different games rather than replaying favorites, and who doesn't need to own games permanently — the value proposition is genuinely strong.
The day-one first-party releases are the clearest value: Forza Horizon 5, Halo Infinite, Starfield, and other Microsoft games released directly into Game Pass rather than requiring separate purchase at $70. For someone who would have bought two or three of these games, the subscription pays for itself quickly in game purchases avoided.
The limitations: the catalog rotates (games leave Game Pass), which means you can't guarantee permanent access to games you start in the service. The third-party selection quality varies significantly month to month. And the value depends heavily on how many games you actually play — for someone who plays one game for hundreds of hours, Game Pass provides less value than for someone who samples many games briefly.
Xbox's exclusive game situation has been a consistent criticism throughout the generation. Several high-profile exclusives were delayed (Halo Infinite's campaign launched a year after the console), critically mixed (Redfall, Starfield's initial reception was divided despite high anticipation), or released to moderate rather than strong reception. The Bethesda acquisition (completed 2021) was expected to produce significant exclusive content; the first major Bethesda exclusive (Starfield, 2023) was a large and ambitious game that divided critics and audiences rather than becoming the system-seller the acquisition implied.
The Activision-Blizzard acquisition (completed 2023) added Call of Duty, Overwatch, Diablo, and other major franchises. The immediate impact on hardware sales has been limited — Call of Duty remaining on PlayStation under a deal with Sony means the most significant acquisition content isn't exclusive. The long-term value of the catalog remains to be demonstrated.
Xbox Series X is technically comparable to PS5, with some specific advantages (slightly more GPU compute) and disadvantages (slower SSD in raw specifications, though in practice the difference is less significant than the spec comparison suggests). The Series S — a digital-only budget option at $299 — significantly expanded Xbox's addressable market but limited the technical ceiling developers could target exclusively for Xbox.
Game Pass subscribers who play many games and want day-one access to Microsoft first-party titles get clear value from Xbox Series X or Series S. PC gamers who subscribe to PC Game Pass can access virtually all the same games on PC without buying the console. People whose primary interest is PlayStation exclusives have little reason to consider Xbox as their primary platform.
Honest Bottom Line: Game Pass is a genuine value for people who play many games and want day-one access to Microsoft first-party titles. The exclusive game strategy has underdelivered relative to pre-generation expectations — Starfield was anticipated as a system-seller and landed as a divisive critical reception. Activision-Blizzard acquisition content is largely not exclusive and won't drive console sales in the short term. PC Game Pass provides most Xbox gaming value without the console purchase for PC gamers.

Michael Ross has been writing about gaming for 10 years, covering everything from indie releases to AAA blockbusters and the competitive esports scene. A former semi-professional gamer turned journalist, Michael brings b...